1. Umsebenzi wokutsala ozinzileyo, ukuzijonga ngokwakho ngamandla, umsebenzi wokufumanisa iimpazamo ngokuzenzekelayo;
2. Umsebenzi wememori yokugcina, amaqela amane eepawundi anokumiselwa ngokungacwangciswanga ukuba agcinwe;
3. Seta iiseti ezine zemisebenzi yokuzolula kwangaphambili ukunciphisa umonakalo kwiintambo;
4. Ukuqhina kunye neeponti ezikhulayo, ukuseta ngokuzenzekelayo emva kokubopha kunye nokudibanisa;
5. Umsebenzi wokuseta amaqhosha amanqanaba amathathu;
Umsebenzi wokuguqula we-6.KG/LB;
7. Ukulungiswa kweeponti ngokwe "+-function settings", inqanaba elilungisiweyo elineeponti eziyi-0.1.
| Pamandla | 35W |
| Ubungakanani bemveliso | 20*32*11cm |
| Ubunzima bokuqala | 12kg |
| Ukusinda okushiyekile | 6kg |
Kwihlabathi lemidlalo yeracket, oomatshini bokufaka iintambo badlala indima ebalulekileyo ekuqinisekiseni ukuba uxinzelelo lweentambo zeeracket luchanekile kwaye luhlala luhleli. Ngokwesiko, oomatshini bokufaka iintambo ngesandla baye bathandwa ziingcali kunye nabathandi ngokufanayo ngenxa yokuba bafikeleleka lula kwaye balula. Nangona kunjalo, ngenxa yokuqhubela phambili kwetekhnoloji, ukungeniswa kweentloko zoxinzelelo lwekhompyutha kuye kwaguqula inkqubo yokufakela iintambo, okwenza kube lula, kube lula, kwaye kuchaneke ngakumbi.
Enye yezo ntsha yi-electronic tension head, eyenzelwe ngokukodwa oomatshini bokufaka iintambo ngesandla. Le computer tension head itshintsha umdlalo, ivumela ii-stringers ukuba zifumane i-string tension efanelekileyo ngomzamo omncinci. Ngokusebenzisa ubuchwepheshe obuphambili, esi sixhobo sisusa uqikelelo kwi-string head, siqinisekisa ukusebenza okuphezulu kwibala lemidlalo.
Inzuzo ephambili yentloko yoxinzelelo lwekhompyutha ikukwazi kwayo ukuqhobosha iirakhethi ngokukhawuleza nangokulula. Ngentloko yoxinzelelo lwendabuko, i-stringer ilungisa uxinzelelo ngesandla ngokujija iqhosha, elinokuthatha ixesha kwaye lingachanekanga. Ngokwahlukileyo koko, intloko yoxinzelelo lwekhompyutha ilungisa uxinezeleko ngombane ngokuzenzekelayo, igcina ixesha elixabisekileyo kunye namandla. Oku kuthetha ukuba iingcali zinokuqhobosha iirakhethi ezininzi ngexesha elifutshane, okwenza kube lukhetho olufanelekileyo kwiitumente okanye kwiiseshoni zoqeqesho.
Ngaphezu koko, intloko yoxinzelelo lwekhompyutha inika ukuchaneka okungenakuthelekiswa nanto ngokubhekiselele kuxinzelelo lwentambo. Ngezinzwa zayo eziphambili kunye nenkqubo yokulinganisa, inika ukufundwa okuchanekileyo, iqinisekisa ukuba iipawundi ezifunekayo zifezekiswa rhoqo. Oku kuchaneka ngundoqo ekuphuculeni ukusebenza kwerakethi, njengoko notshintsho oluncinci kuxinzelelo lwentambo lunokuchaphazela kakhulu ulawulo namandla omdlali.
Ukuqukumbela, ukudityaniswa komatshini wokufaka iintambo ngesandla kunye nentloko yoxinzelelo lwekhompyutha kuye kwenza inkqubo yokudibanisa iintambo ibe lula kwimidlalo yeracket. Intloko yoxinzelelo lwe-elektroniki inikezela ngokusebenza okungaqhelekanga, okuvumela iintambo ukuba zonge ixesha kunye nomgudu ngelixa zifezekisa uxinzelelo lwentambo oluchanekileyo noluhambelanayo. Ngokutyala imali kule nto intsha, iingcali kunye nabathandi banokwenza ngcono umdlalo wabo ngokuqinisekisa ukuba ukusebenza kweracket yabo kusoloko kuphezulu. Yamkela inkqubela phambili yetekhnoloji kwaye unyuse intambo yakho ukuya kwinqanaba elilandelayo.



